AI Insights · Timothy · January 2023
Top 5 Pokemon Collector Games in Portugal Q4 2022
Explore the performance of the top 5 Pokemon collector games on a unified platform in Portugal during Q4 2022, with insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Pokemon collector games in Portugal showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at their trends.
Pokémon GO experienced fluctuations in weekly revenue, peaking at approximately $13.8K in mid-October and settling around $8.2K by the end of December. Weekly downloads saw a downward trend, starting from 4.2K at the end of September and dropping to around 2.3K in early December, before recovering slightly to 4K by the end of December. The game maintained a high level of weekly active users, starting at 217.6K and ending the quarter at 184.3K.
Card Evolution: TCG hyper game had a notable increase in weekly downloads, beginning with just 1 download in early October and reaching a peak of 8.1K by the end of the month. However, downloads decreased to around 1K by the end of December. The game’s weekly active users followed a similar pattern, peaking at 14K at the end of October and then decreasing to approximately 8K by the end of December. Revenue was minimal, with a slight increase to $33 in mid-December.
Pokémon UNITE saw relatively stable weekly downloads, hovering around 1.2K to 2K throughout the quarter. Revenue fluctuated, with a peak of $1.1K in the last week of December. Weekly active users remained steady, around 13K to 14.5K, showing a slight increase towards the end of the quarter.
Super Monster: Color Friends experienced a modest increase in weekly downloads, starting at 2.9K at the end of September and ending with 1.8K by the end of December. The game’s weekly active users followed a similar trend, peaking at 4.6K at the end of September and finishing the quarter at 3K. Revenue remained negligible, with a minor increase to $5 by the end of December.
Hyper Cards: Trade & Collect showed a steady trend in weekly downloads, starting at 780 in late September and ending at 584 by the end of December. The game’s weekly active users increased to a peak of 2.6K in late October before falling to 1.4K by the end of the quarter. Revenue saw minor fluctuations, reaching a peak of $41 in mid-December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.